Samurai Pickle

February 29, 2008

Why do people cheat?

Filed under: Combat: Samurai Island, Rants, Second Life, WTF — Tags: , — Takuan Daikon @ 5:41 pm

Note: this entry has moved.

That’s a question I’m sure I’ll never understand the answer to, but it’s also one that comes to my mind frequently.

Specifically, I don’t understand why people attempt to cheat at C:SI combat. There have been quite a number of people who’ve done so, and most of the time it’s the most naive, blatantly obvious, pitiful kind of cheating that just makes me shake my head in disgust.

Take, for instance, this guy I was fighting several months ago in Samurai Edo. He had on an attachment that, when he pressed an attack key, would just hammer me with invisible physical spheres. Of course, he wasn’t even sly enough to make these prims silent, so my first clue was the massive collision noises I heard every time he slashed. Secondly, the collision of these prims with an avatar creates a pretty noticeable impact effect, and only someone relatively new to Second Life would fail to notice. I could quite clearly see them in View Transparent mode, so I asked him what the heck he was doing it for (since it simply would never work), and… He denied having any such device. I mean, seriously, that’s an insult to anyone’s intelligence.

Recently, Shindo mentioned to me that he’d seen someone that was using another extremely obvious cheat that allowed him to remain blocking at all times. Um, like nobody is going to notice that, right? Esprite mentioned a similar cheater to me the other day, but I’m not sure whether it’s the same person or someone else.

There have been countless other examples, but the point is that I can’t understand the confusion of thinking and absence of character that drives people to do this stuff.

So, what gets done about it? Well, here’s what I think is likely to happen to someone that is caught cheating at C:SI, though every situation is different :

  • Their win/loss record could get permanently wiped, depending on the severity of the cheat. This might take some of the motivation away from cheating, though I don’t understand the cheater’s mindset enough to know for sure if that’s actually effective. This is extremely rare, but we do reserve the right to do so.
  • Banning from C:SI regions, both official and otherwise. Again, this depends on the cheat as well as the region. The criteria is likely different for me banning someone from Samurai Edo, for instance, than someone else banning them from Meiji. Every region administrator has their own tolerance for cheaters, but it’s not at all uncommon to see the ban-stick come out no matter where the cheating happens. By and large, the C:SI community is made up of honorable and skillful warriors with utter disdain for and little tolerance of cheaters.
  • Abuse Report : This is uncommon, but I have personally met people who claim to be using Second Life exploits on C:SI scripts and objects in order to cheat (or worse). In every case I’ve doubted that the person was telling the truth, but as they say, “tell it to the judge”. Linden Labs has the capability to verify or disprove that claim, and I believe that it is appropriate to report them.
  • Public “name and shame”. If someone is caught cheating, it’s likely that the people that catch them are going to tell others they know, with the likely result that the person will no longer be welcome in many places, and will have a hard time finding good sparring partners. This probably wouldn’t bother many noob-farmers, but that’s a subject for a different day.

Okay, sorry for the long and pointless rant, I just get really irked when I see this kind of stuff. I know so many people that are dedicated, work hard, and train regularly, and I respect them for it. Cheaters, on the other hand, are just slime, and I felt like griping about it this morning :)

February 28, 2008

Testing Tools : Duel Data Monitor

Filed under: Second Life — Tags: , , , — Takuan Daikon @ 6:28 am

Note: this entry is Cross-Posted.

I’ve mentioned many times on this blog that I’m a huge fan of the idea of gathering usage statistics, and I do my best to display them in a way that makes sense for others.

I recently read an article on Coding Horror that reinforced my belief that gathering actual “real-world” usage statistics is invaluable. To attempt to boil it down to what’s relevant for this blog, Jeff Atwood describes important lessons learned by Valve’s gathering of hardware and gameplay metrics to discover things about their users and their game that likely could not have been gathered or understood in any other way.

Take, for instance, this (unattributed) quote from Valve about the use of Steam to collect information about Team Fortress II:

We’ve traditionally relied on things like written feedback from players to help decide which improvements to focus on. More recently, Steam has allowed us to collect more information than was previously possible. TF2 includes a reporting mechanism which tells us details about how people are playing the game. We’re sharing the data we collect because we think people will find it interesting, and because we expect to spot emergent problems earlier, and ultimately build better products and experiences as a result.

While less relevant to my point here, even last September GameProducer.net had an article on Steam’s statistics and how some surprises and quite useful information could be found there.

While Second Life doesn’t really provide any clean way to gather those kinds of statistics, and C:SI doesn’t really require quite that level of detail, I still believe that gathering some data is not only good for the system as a whole but could be very interesting for the community members.

(more…)

February 25, 2008

Virtual Worlds for Business - IBM creates OpenSIM Data Center

Filed under: Second Life — Tags: — Takuan Daikon @ 6:15 pm

Note: this entry has been cross-posted.

Virtual World News had an article a couple of days ago on IBM’s announcement that they had built a 3D data center simulation using OpenSim, which I found particularly fascinating because I have long believed that the potential of Virtual Worlds like Second Life and OpenSimulator was far larger and with potential for much broader application than what we are currently seeing. Take, for instance, this comment by an IBM researcher on the topic:

“Viewing information about your data center in 2-D text — even in real time — only tells a data center manager part of the story, because our brains are wired for sight and sound,” said IBM Researcher Michael Osias, who architected the 3-D data center service. “By actually seeing the operations of your data center in 3-D, even down to flames showing hotspots and visualizations of the utilization of servers allows for a clearer understanding of the enterprise resources, better informed decision-making and a higher level of interaction and collaboration.”

Visualization is extremely important, and the ability of virtual worlds to enhance visualization and make use of our visual/spatial processing abilities (using the concept of space as a memory cue and productivity enhancer) is absolutely fascinating and intuitive. We are quite simply built to work in a 3D world with maximum effectiveness, and evidence suggests that people have been formally taking advantage of this astounding ability since before 85 BC. IBM obviously believes that this has practical business application, and while some may question whether there is truly any practical benefit to using virtual worlds in this way, I strongly believe that we will discover over time that it’s one of the most powerful and effective uses of the technology - for business or otherwise.

I remember back in high school more than a decade ago, while reading a book about computer graphics programming in class one day I came across a quote (likely only half-remembered now) that really struck me powerfully : “Computers may be great at business and calculations, but graphics is what they are for“. I doubt that the author of that book (it may have been Michael Abrash, I cannot recall after so much time) could have envisioned how powerful commodity graphics and general-purpose computing hardware would become in less than 20 years from the time he wrote that, but I’m willing to bet that he’d feel similarly about 3D technology and virtual worlds : It’s what computers are for. How exciting to be able to use a system like loci by actually building our own 3D representations, and then to use that representation to manage extremely complex real-world systems that are difficult to truly understand in a flat printout or 2D program.

Silly things people search for on Google

Filed under: Combat: Samurai Island, Second Life, WTF — Tags: , , — Takuan Daikon @ 3:10 am

Note: this entry has moved.

I’ve been INSANELY busy these last two days, and haven’t been able to make it in-world for any substantial amount of time, so tonight I thought I’d slow down a little and take a peek at my Google Analytics numbers for this site while I was eating dinner.

Google Analytics is freaking awesome if you own a website, even if it *is* geared more toward those who are attempting to make money via advertising. Among the useful features it includes is a way to clearly see which search engine phrases are bringing people to your site, I suppose under the theory that if you know what works you can maximize it.

Now, there’s always a few queries listed that get chuckles out of me, but some are just downright amazing; I think to myself “How the hell did that phrase bring someone to my site?!?!”. For example, one of the search queries was “catch mono tomorrow”, and I’m still curious how my site came up in that search.

And then there’s this:

Silly cheaters, C:SI is for kicks!

Of all the places for someone to find information about how to cheat in C:SI, they clicked on my site.

That was a pretty good chuckle :)

February 24, 2008

Some questions about training tools

Filed under: Uncategorized — Tags: — Takuan Daikon @ 4:42 am

The post is cross-posted from http://www.daikonforge.com/webtab/2008/02/23/some-questions-about-training-tools/


It’s been on my mind for quite some time to revisit the topic, but I was recently reminded of my interest in third-party training tools for the C:SI system when Aimee brought a new one to my attention in a comment to the Jump Slash Difficulties post.

She mentioned one that I’d not yet heard of called "Straight Razor’s Iaido Reflexes", which apparently comes available in a version that has sit pads for people to make use of and seems to provide some pretty good numbers for reaction times.

I use Yasuragi’s original complete set quite frequently, and have since the day that he released them (before I joined C:SI).  I’ve also used his Perfect Timing tool a few times, though not recently.

Eyana Yohkoh also has training tools available that include obstacle courses in addition to slash testing, and I still remember quite fondly when they were set up in the now-defunct Shrouded Isle sim.

I’ve often wanted to make my own training tools for C:SI, though I simply don’t have the time : I have 50,000 things I want to do, and maybe enough time and energy to do two of those at any given time.  It may be that some day I will finally get around to it, or one of the other C:SI devs will do so, but I make absolutely no promises to that effect;  We are all very busy and just can’t do everything we’d like to.

I do often make very crude "tools" for testing purposes, suck as kick and block testers, and use those constantly, but they are far too crude to let anyone else use.

And, to be honest, I think that the third-party interest in (and market for) training tools is pretty darned neat.  I’m betting there are more such products out there, and while I can’t give any sort of "official endorsement" of any of them, I’d surely love to check them out and perhaps write some reviews on them.

So my questions to you are:

  1. Which third-party training tools are available?
  2. Which ones have you tried?
  3. What did you like/not like about them?
  4. What would you like to see in training tools that’s not already out there?

Feedback is strongly encouraged :)

February 23, 2008

UPDATE - The Final Stand 3v3 Tournament

Filed under: Uncategorized — Tags: — Takuan Daikon @ 3:04 am

The post is cross-posted from http://www.daikonforge.com/webtab/2008/02/22/update-the-final-stand-3v3-tournament/


There has been a change to the plans for The Final Stand 3v3 Tournament.  Malachi sent me a notecard containing these additional details (new start date) provided below :

Dear reader,

You’re invited to attend The Final Stand 3v3 C:SI Tournament @ Samurai Edo. In addition to this notecard, for the next two weeks all of the details for sign-ups will be available online at http://csi.thefinalstand.com.

This event is designed for clan vs clan competition. Each team must be submitted by your clan leader and must be comprised of current clan members. There will be no second place. Winner takes all. Matches will be held over three consecutive weekends starting with the first round on March 8th and 9th at 3PM SLT/PST.

This will be an eight spot, single elimination bracket tournament. All but the final match will go for three rounds of no more than 10 minutes each. If your team loses a match it will be eliminated from the competition.

With this event we hope to add some variety alongside the more common 1v1 tournaments. We highly suggest that you read this invitation and the embedded notecards in full. if you have any questions concerning the Final Stand 3v3 Tournament please email us at csi@thefinalstand.com or contact Malachi Rothschild or Atrus Westland in game.

###################################
#  Summary of Tournament Details                           #
###################################

Name:  The Final Stand 3v3

Entry Fee: 100L for 1st 3 roster slots, last 3 roster slots 50L

Match dates:
~Round 1[Sat, March 8th & Sun March 9th ]
~Round 2[Sat, March 15th & Sun March 16th ]
~Championship: Sat March 22nd

Match times: 3pm SLT – PST

For complete tournament rules and signup details visit:

http://csi.thefinalstand.com/

February 22, 2008

C:SI Jump Slash - Difficulties and differences

Filed under: Uncategorized — Tags: — Takuan Daikon @ 6:57 pm

The post is cross-posted from http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/


Malachi left a comment on the Myth Busters post this morning and while I was in the process of answering it I realized that my reply was long for a comment, and decided that it would make a decent post by itself.

Here’s Malachi’s original comment:

I’ve heard a lot about the various katana. I don’t know how much truth there is to any of it except for the current Musashi jump attacks requiring more timing. Besides that there is suggestion that certain weapons have a much faster forward slash or faster comboing. I don’t see that so much as I see different animations that may appear faster or slower. Maybe I’m the one missing something but I thought the scripts in the katana were all pretty identical.

My somewhat long-winded reply is probably boring to most, though it does help somewhat to explain some of the differences that people see when jump-slashing with different swords, and why the Musashi has a reputation for being different in that regard:

Small avatars, bounding boxes, and combat

Filed under: Uncategorized — Tags: — Takuan Daikon @ 5:11 am

The post is cross-posted from http://www.daikonforge.com/webtab/2008/02/21/small-avatars-bounding-boxes-and-combat/


Not long ago, I was standing around at the House of Blade store on Samurai Island, and there was someone that I was not familiar with there who wanted to spar anyone and everyone who showed up.

He was a decent fighter, not great, but better than many that chose to go against him.  Until Malachi showed up, at least.  The gentleman refused to fight Malachi until he put on a bigger shape, stating that the smaller avatar was "too hard to hit, and it’s cheating".

I tried to explain at the time that it certainly was *not* cheating to have a short avatar, but I’m not terribly articulate at the best of times, and this gentleman spoke English as a second language, so between those two factors I was not able to explain well.

I will try to do so now, and though I will probably fail again, perhaps some people will understand my meaning.

Havok Early Adopter - 6 Fixes

Filed under: Uncategorized — Tags: — Takuan Daikon @ 1:14 am

The post is cross-posted from http://www.daikonforge.com/webtab/2008/02/21/havok-early-adopter-6-fixes/


Just announced on the Official Second Life Blog, Havok Early Adopter and Beta Preview Refresh with 6 Fixes (say that three times fast now).

It’s really hard to read at this moment, as the formatting is completely nonexistent, but that will probably be fixed right after I post this, so…

Kudos to the Havok team for getting out regular updates, and for working so hard to get the new physics system working. 

Having said that, I’m very disappointed to report that it doesn’t look like they’ve fixed anything that relates to the Havok problems we are seeing for C:SI.  I see that they do mention particular products by name in some of the Jira issues, so I will try to find some time tonight to write up some more specific C:SI-related issues.  Maybe that will light a fire under their butt, since nothing else has :)

[UPDATE] - Okay, I created a JIRA Issue specifically for this. I’m still very sick, and having trouble being even reasonably articulate, so the description I provided in the Jira sucks. Bad. Nevertheless, it should be sufficient for Linden Lab to test the issue, and to get it on the list of things “to be fixed”. Please feel free to go and vote on the issue, and provide a better description :)

Myth Busters - Second Life Edition

Filed under: Uncategorized — Tags: — Takuan Daikon @ 1:02 am

The post is cross-posted from http://www.daikonforge.com/webtab/2008/02/21/myth-busters-second-life-edition/


Ever since I released the Wave Katana 2.0.3 update, I’ve been hearing rumors about it that I find somewhat disturbing.  It’s not the content of the rumors that I find most disturbing, however, but rather the fact that only a single good friend of mine is relaying them to me.

The rumors range from the new version being much faster than previous versions, to being able to automatically counter from block, to being able to combo without getting stunned, and now I’m even hearing that some people refuse to fight an opponent with a Wave Katana because it’s considered "cheating".

So far I’ve found very little of substance to these rumors and have been unable to duplicate any of the supposed exploits that have been described to me.  It may be that I’m missing an important detail, or some step has been omitted, or I’m just plain misunderstanding what’s being said, but I’m not convinced.

This reminds me somewhat of a time early in my Second Life when I was talking to a C:SI regular who had been around from day one, and he used a phrase I will always remember to describe the drama that sometimes happens within certain cliques of the C:SI community : "Samurai Soap Opera". 

I think it’s irresponsible to spread false rumors, and certainly doesn’t help the community.  All it does is spread FUD, and to some extent makes the most active rumor-spreaders lose credibility.

If there were truth to these rumors, or even a suspicion that there might be truth, it would certainly be better for all if the one person able to do something about it were told, wouldn’t you agree?

I’m a pretty accessible guy, usually willing to converse, and always willing to test something.  Ask anyone who’s known me for a while, and they will (I hope) tell you that I’m just a regular nice guy and you can talk to me.  Even if someone feels uncomfortable talking to me personally about what they think might be bugs or exploits, there is the official Combat: Samurai Island Bug Reports forum available to everyone specifically so that issues can be easily reported.

I know this has been a rant, and probably sounds much more negative than I intended, but I’m honestly quite disappointed that only one person so far is willing to come to me and say "Hey, dude, there might be something wrong with this update".  I want to know when something is wrong.  And I should think that more than one person would be willing to tell me about it.

Why wouldn’t you?

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