I’ve frequently wanted to take advantage of the richer UI capabilities of .NET WinForms while developing with TorqueX, to be able to quickly create a UI for setting in-game parameters for things like Sky, Terrain, etc, etc. Nothing beats being able to quickly iterate through several settings in-game in order to view their effects, without having to edit/compile/run each time.
I had assumed that because ‘official’ WinForms support didn’t make it into XNA 2.0, and previous methods I’ve used to embed XNA applications in a WinForm were cumbersome and fragile, that I wouldn’t be able to easily do this with TorqueX.
Turns out I was wrong:

It was as easy as could be, and took less than five minutes to get running by following these directions on CodeProject.
As you can see from the above snapshot, it works great, and I’ve yet to notice any real problems other than the fact that other WinForms controls in the application with focus can react to arrow keys. That’s easily solved, though, so I’m quite pleased so far and wanted to share