Samurai Pickle

March 14, 2008

Philip Rosedale stepping down as LL CEO

Filed under: Second Life, off topic — Takuan Daikon @ 6:32 pm

Note: this entry was originally posted on Daikon Forge.

I’ve been so busy this morning chasing down every bit of info on programming a Go game (inspired by Colin’s Goban announcement) that I only now am discovering perhaps the biggest SL news item of the week : Philip Rosedale is stepping down as Linden Lab’s CEO:prince_philip5

As to title, I will become chairman of the board. I will be 100% involved and fulltime at Linden Lab. Second Life is my life’s work, and I am not going anywhere! I will focus on product strategy and vision, continuing to design the right kind of company, and being an effective communicator and evangelist about Second Life. As a community member, you will probably see more of me in-world.

In fact, I’ve been so oblivious that it’s already been covered three times by Reuters, as well as being mentioned by Nobody Fugazi, Massively, Dusan Writer, and practically every other Second Life related blog that I subscribe to (and several that I don’t).

One very interesting comment by Benjamin Duranske of Virtually Blind (as quoted by Reuters) :

“It is standard procedure when a company is eyeing public funding to move from “visionary” management to someone with a strong day-to-day background. I would not be surprised to see an IPO in a few months.”

I’m not sure how I feel about that idea yet. On one hand, I’d certainly buy Second Life stock, as I’ve always felt that Second Life has a great deal of (as yet unrealized) potential, and will only get better and more successful over time.

On the other hand, I’m reminded of the many recent blog posts I’ve seen regarding building a startup, and in particular this comment by Cory Ondrejka (formerly of Linden Labs) :

Rule #0: Have a Vision Driving Both Product and Company

Know what you are trying to do and why it’s worth doing. Make sure the user experience flows from this vision. Duh.

But, remember Conway’s Law.

Your organization’s structure and culture will be reflected in your products. More than that, how your company operates will shape the possibility space for products you can create, will determine what you can create. So it is critical that Conway be extended. Vision must drive organizational structures capable of realizing the vision.

With Cory now gone, and Philip no longer being CEO, I have to wonder a little at how the company’s vision is going to change. It’s a near certainty that if there is in fact an IPO, the vision will change dramatically. While that may be for the best, and may in fact result in a better platform for content creators, I have some doubts that all will be rosy.

I’ve been through the process of building up a startup company based on a vision, and have seen what happens when that vision was completely and spectacularly destroyed once the “money people” got involved. That singular shift in priorities (money was always a priority before that, just not the #1 priority) caused the very quick and utterly complete destruction of that company.

Of course, I am generalizing from a single experience, but everyone does that. At least, I do. (Apologies to Steven Brust).

Especially chilling (though very well-put) is this comment by Robert Bloomfield:

“Linden Lab’s unique business vision allows them to break plenty of rules, but they can’t ignore the basic economic forces governing corporate growth and ultimately access to capital markets. The search for a successor is going to lead to some real soul-searching about two key trade-offs in Linden Lab’s strategy. First is the tradeoff between stability of the software platform and feature-heavy construction that allows creators with tremendous freedom. Second is the tradeoff between catering to individual residents who want a new world full of fantastic possibilities for their personal lives, and enterprises who see virtual worlds (but perhaps not Second Life) as the future of electronic commerce and the virtual office. Without a tremendous influx of capital that would allow them to become all things to all people, Linden Lab’s new management will need to make some big decisions on which way to turn.”

I wonder what those tradeoffs will be, and how they will affect us “little guy” businesses in Second Life.

March 10, 2008

Weapons

Filed under: Combat: Samurai Island, Daikon Forge, Katana, Second Life, products — Takuan Daikon @ 6:01 pm

Below is the list of all C:SI weapons currently listed on SL Exchange, the premier Second Life-integrated commerce website. You can purchase these items via the SL Exchange website using either Linden Dollars or in real-world currency via PayPal.

If you wish to purchase a C:SI weapon for a friend, SL Exchange provides the easiest method of purchase for gifts, and automatically delivers the items to the appropriate person.

Click on any of the pictures below to be redirected to the product listing for that weapon.

Daikon Forge

Daikon Forge Wave Katana

ArchaTek

ArchaTek Blood Drinkers

ArchaTek Red Sunset Katana

ArchaTek Dragon Katana

ArchaTek Heart of Darkness Katana

ArchaTek Ring Katana

ArchaTek Flame Naginata

Ashes

Ashes Ninjaken

Ashes Katana

Ashes Jin-Geom

Ashes Cursed Spirit Katana

Musashi

Musashi Sizuka naru Shi dual-wield katana

Musashi Oxide Ichi katana

Musashi Eternal Katana

Musashi Black Rose Katana

Musashi Dynasty Flame Katana

February 29, 2008

Why do people cheat?

Filed under: Combat: Samurai Island, Rants, Second Life, WTF — Tags: , — Takuan Daikon @ 5:41 pm

Note: this entry has moved.

That’s a question I’m sure I’ll never understand the answer to, but it’s also one that comes to my mind frequently.

Specifically, I don’t understand why people attempt to cheat at C:SI combat. There have been quite a number of people who’ve done so, and most of the time it’s the most naive, blatantly obvious, pitiful kind of cheating that just makes me shake my head in disgust.

Take, for instance, this guy I was fighting several months ago in Samurai Edo. He had on an attachment that, when he pressed an attack key, would just hammer me with invisible physical spheres. Of course, he wasn’t even sly enough to make these prims silent, so my first clue was the massive collision noises I heard every time he slashed. Secondly, the collision of these prims with an avatar creates a pretty noticeable impact effect, and only someone relatively new to Second Life would fail to notice. I could quite clearly see them in View Transparent mode, so I asked him what the heck he was doing it for (since it simply would never work), and… He denied having any such device. I mean, seriously, that’s an insult to anyone’s intelligence.

Recently, Shindo mentioned to me that he’d seen someone that was using another extremely obvious cheat that allowed him to remain blocking at all times. Um, like nobody is going to notice that, right? Esprite mentioned a similar cheater to me the other day, but I’m not sure whether it’s the same person or someone else.

There have been countless other examples, but the point is that I can’t understand the confusion of thinking and absence of character that drives people to do this stuff.

So, what gets done about it? Well, here’s what I think is likely to happen to someone that is caught cheating at C:SI, though every situation is different :

  • Their win/loss record could get permanently wiped, depending on the severity of the cheat. This might take some of the motivation away from cheating, though I don’t understand the cheater’s mindset enough to know for sure if that’s actually effective. This is extremely rare, but we do reserve the right to do so.
  • Banning from C:SI regions, both official and otherwise. Again, this depends on the cheat as well as the region. The criteria is likely different for me banning someone from Samurai Edo, for instance, than someone else banning them from Meiji. Every region administrator has their own tolerance for cheaters, but it’s not at all uncommon to see the ban-stick come out no matter where the cheating happens. By and large, the C:SI community is made up of honorable and skillful warriors with utter disdain for and little tolerance of cheaters.
  • Abuse Report : This is uncommon, but I have personally met people who claim to be using Second Life exploits on C:SI scripts and objects in order to cheat (or worse). In every case I’ve doubted that the person was telling the truth, but as they say, “tell it to the judge”. Linden Labs has the capability to verify or disprove that claim, and I believe that it is appropriate to report them.
  • Public “name and shame”. If someone is caught cheating, it’s likely that the people that catch them are going to tell others they know, with the likely result that the person will no longer be welcome in many places, and will have a hard time finding good sparring partners. This probably wouldn’t bother many noob-farmers, but that’s a subject for a different day.

Okay, sorry for the long and pointless rant, I just get really irked when I see this kind of stuff. I know so many people that are dedicated, work hard, and train regularly, and I respect them for it. Cheaters, on the other hand, are just slime, and I felt like griping about it this morning :)

February 28, 2008

Testing Tools : Duel Data Monitor

Filed under: Second Life — Tags: , , , — Takuan Daikon @ 6:28 am

Note: this entry is Cross-Posted.

I’ve mentioned many times on this blog that I’m a huge fan of the idea of gathering usage statistics, and I do my best to display them in a way that makes sense for others.

I recently read an article on Coding Horror that reinforced my belief that gathering actual “real-world” usage statistics is invaluable. To attempt to boil it down to what’s relevant for this blog, Jeff Atwood describes important lessons learned by Valve’s gathering of hardware and gameplay metrics to discover things about their users and their game that likely could not have been gathered or understood in any other way.

Take, for instance, this (unattributed) quote from Valve about the use of Steam to collect information about Team Fortress II:

We’ve traditionally relied on things like written feedback from players to help decide which improvements to focus on. More recently, Steam has allowed us to collect more information than was previously possible. TF2 includes a reporting mechanism which tells us details about how people are playing the game. We’re sharing the data we collect because we think people will find it interesting, and because we expect to spot emergent problems earlier, and ultimately build better products and experiences as a result.

While less relevant to my point here, even last September GameProducer.net had an article on Steam’s statistics and how some surprises and quite useful information could be found there.

While Second Life doesn’t really provide any clean way to gather those kinds of statistics, and C:SI doesn’t really require quite that level of detail, I still believe that gathering some data is not only good for the system as a whole but could be very interesting for the community members.

(more…)

February 25, 2008

Virtual Worlds for Business - IBM creates OpenSIM Data Center

Filed under: Second Life — Tags: — Takuan Daikon @ 6:15 pm

Note: this entry has been cross-posted.

Virtual World News had an article a couple of days ago on IBM’s announcement that they had built a 3D data center simulation using OpenSim, which I found particularly fascinating because I have long believed that the potential of Virtual Worlds like Second Life and OpenSimulator was far larger and with potential for much broader application than what we are currently seeing. Take, for instance, this comment by an IBM researcher on the topic:

“Viewing information about your data center in 2-D text — even in real time — only tells a data center manager part of the story, because our brains are wired for sight and sound,” said IBM Researcher Michael Osias, who architected the 3-D data center service. “By actually seeing the operations of your data center in 3-D, even down to flames showing hotspots and visualizations of the utilization of servers allows for a clearer understanding of the enterprise resources, better informed decision-making and a higher level of interaction and collaboration.”

Visualization is extremely important, and the ability of virtual worlds to enhance visualization and make use of our visual/spatial processing abilities (using the concept of space as a memory cue and productivity enhancer) is absolutely fascinating and intuitive. We are quite simply built to work in a 3D world with maximum effectiveness, and evidence suggests that people have been formally taking advantage of this astounding ability since before 85 BC. IBM obviously believes that this has practical business application, and while some may question whether there is truly any practical benefit to using virtual worlds in this way, I strongly believe that we will discover over time that it’s one of the most powerful and effective uses of the technology - for business or otherwise.

I remember back in high school more than a decade ago, while reading a book about computer graphics programming in class one day I came across a quote (likely only half-remembered now) that really struck me powerfully : “Computers may be great at business and calculations, but graphics is what they are for“. I doubt that the author of that book (it may have been Michael Abrash, I cannot recall after so much time) could have envisioned how powerful commodity graphics and general-purpose computing hardware would become in less than 20 years from the time he wrote that, but I’m willing to bet that he’d feel similarly about 3D technology and virtual worlds : It’s what computers are for. How exciting to be able to use a system like loci by actually building our own 3D representations, and then to use that representation to manage extremely complex real-world systems that are difficult to truly understand in a flat printout or 2D program.

Silly things people search for on Google

Filed under: Combat: Samurai Island, Second Life, WTF — Tags: , , — Takuan Daikon @ 3:10 am

Note: this entry has moved.

I’ve been INSANELY busy these last two days, and haven’t been able to make it in-world for any substantial amount of time, so tonight I thought I’d slow down a little and take a peek at my Google Analytics numbers for this site while I was eating dinner.

Google Analytics is freaking awesome if you own a website, even if it *is* geared more toward those who are attempting to make money via advertising. Among the useful features it includes is a way to clearly see which search engine phrases are bringing people to your site, I suppose under the theory that if you know what works you can maximize it.

Now, there’s always a few queries listed that get chuckles out of me, but some are just downright amazing; I think to myself “How the hell did that phrase bring someone to my site?!?!”. For example, one of the search queries was “catch mono tomorrow”, and I’m still curious how my site came up in that search.

And then there’s this:

Silly cheaters, C:SI is for kicks!

Of all the places for someone to find information about how to cheat in C:SI, they clicked on my site.

That was a pretty good chuckle :)

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